uu:rbrch
Rbrch is a contemplative piece with an aquatic theme.
Downloads
Each is about 1.5MB big and written in C. Both audio and visuals are generated.
- windows version (oct-20: better 3d card compatibility)
- osx version (oct-20: leopard support; better 3d card compatibility)
- linux x86_64 version (oct-20: better 3d card compatibility)
Just contact me if it does not appear to run properly.
Requirements: SSE2, accelerated OpenGL graphics, an audio card.
Video
Although you really should download and run the executable.
Rationale
Rbrch was originally made as a gift for someone’s birthday. A demo meant as a sort of relaxing bubble, away from the urban greyness.
Care was taken in making it work on most basic computers, hence the absence of shaders and an attempt at detecting how fast the machine runs the particle system during the initial blank screen.
Acknowledgements
- Uses the code base I cowrote for LN2’s.
- PortAudio provides the audio interface
- GLUT,GLEW provides the display interface
- stb_image for image loading
Hope you liked it!